The Duskbloods Troubleshooting Guide
Solutions for the most common Network Test problems on Switch 2.
Network tests expose infrastructure under real-player pressure. The Duskbloods Closed Network Test running August 21–24, 2026 is no exception—Nintendo and FromSoftware expect server load, matchmaking quirks, and client-side hiccups that their internal testing could not fully simulate. This guide covers verified solutions for problems players encounter during pre-release network tests, with clear escalation paths when an issue requires developer attention rather than local fixes.
Before you troubleshoot
Confirm your Nintendo Switch 2 system software is fully updated, your Nintendo Switch Online membership is active, and your Nintendo Account country or region settings match the region where you registered for the CNT. Mismatched region settings are the most common reason download codes fail to appear in your account—even when selection notifications arrived correctly.
Download and installation problems
Download code does not appear after redemption
If you received a selection confirmation on August 7 but cannot find a download code in your Nintendo Account or eShop, first verify that your account region matches your registration region. Codes are region-locked: a code issued for The Americas will not appear in a European Nintendo Account, even if both accounts received selection notification.
Steps to resolve:
- Log into your Nintendo Account at accounts.nintendo.com and check the country or region field.
- If the region differs from your CNT registration, that account will not show the code—contact Nintendo Support for region migration options.
- If the region matches, check the email associated with your account for a manual code delivery from no-reply@nintendo.com.
- Allow 24 hours after selection notification before seeking support—code distribution runs on scheduled batches, not real-time triggers.
Preload fails at 99% or shows error 2811-3003
Error 2811-3003 typically indicates insufficient storage or a corrupted download cache. Clear your eShop cache before retrying: power off the Switch 2 completely, hold the volume up and down buttons simultaneously while pressing the power button to enter recovery mode, then select “Clear eShop Cache.” After the cache clears, restart the console and attempt the download again.
If storage is the issue, the game client requires approximately 15 GB based on typical Switch 2 network test builds. Ensure you have at least 20 GB free to accommodate installation overhead and potential patch files.
Installation stuck at “Installing…” for more than 30 minutes
A frozen installation usually means the client is applying a background update or verifying integrity. Do not power off during this phase. If 45 minutes pass without progress, force-close the application through the Switch 2 home menu (hold the X button on the game icon, select “Close,” then relaunch from the icon), which forces a reinstallation attempt without re-downloading the base files.
Connection and matchmaking issues
”Connection unstable” warnings during gameplay
The official CNT FAQ specifically addresses WiFi instability during sessions. If you experience rubber-banding, input lag, or sudden disconnections while using wireless connectivity, first try repositioning your Switch 2 closer to your router. Physical obstructions and household network congestion affect Switch 2 WiFi performance more than previous Nintendo hardware.
If repositioning does not resolve the issue, consider a wired connection: the Switch 2 USB-C port supports Ethernet adapters that bypass WiFi entirely. Nintendo’s official adapter or any USB-C Ethernet bridge compatible with Switch 2 should eliminate wireless-related instability.
When connectivity remains poor despite wired setup, the issue may be server-side load during peak windows. The Friday and Sunday evening sessions historically experience the highest concurrency, which can affect even players with stable local connections.
Matchmaking hangs at “Searching for players…”
Extended matchmaking usually indicates one of three causes: your NAT type is restricting incoming connections, the session you selected has filled, or server-side capacity is maxed for your region.
Check your NAT type in Switch 2 system settings under “Internet.” Type A offers the best matchmaking compatibility; Type B works for most scenarios; Type C or D may struggle with eight-player lobbies. If you are on Type C or D, enable UPnP on your router or port-forward 3478, 3479, and 3480 UDP if your router supports manual configuration.
Kicked to title screen with error code 2618-0203
Error code 2618-0203 during active play typically signals a session server disconnect—your client lost contact with the match host, often due to the host’s network conditions rather than your own. You cannot fix someone else’s connection, but you can reduce your own exposure by:
- Playing during windows with historically lighter load
- Using wired instead of wireless connections
- Avoiding sessions that start at exact hour boundaries, when server request spikes are most common
Reconnect immediately if possible; the CNT frequently allows rejoin within the first two minutes of a disconnect.
In-game gameplay problems
Summon or entity does not activate
If pressing the assigned button produces no entity response, your character may be in a state that locks out summons—during certain animations, immediately after taking critical damage, or during specific event phases. Wait one full second after the previous action before attempting to summon again.
If the issue persists across multiple attempts and matches, your build may have a bug that prevents entity deployment. Note the specific circumstances and submit a bug report through the post-session survey. Include your blood history and fate selections, as these may correlate with summon activation failures.
Victory Points not registering correctly
VP discrepancies usually stem from server reconciliation lag rather than作弊. The CNT server processes scoring after each match ends, which means your in-match VP total may not immediately reflect final standings. Wait two minutes after a match concludes before evaluating whether VP recorded correctly.
If the final VP total still differs significantly from what you observed during play, this qualifies as a bug reportable through Nintendo’s official channels. Screenshots of in-match totals help Nintendo’s team diagnose whether the issue is display-related or a backend calculation error.
Controls feel unresponsive or input is delayed
Input lag during the CNT has three common causes: WiFi instability, display mode mismatch, or gyro calibration drift.
For WiFi, see the connection section above. For display mode, confirm your Switch 2 is running in the correct output mode for your television or monitor—some displays force low-latency or game modes that conflict with Switch 2’s default handshake timing.
For gyro calibration, return to any practice area or hub zone before a match and recalibrate your aiming. Calibration drift accumulates over extended play sessions, especially in handheld mode where temperature changes affect sensor accuracy.
Account and registration issues
Selection notification arrived but account page shows “Not Selected”
The account page and email notification operate on slightly different schedules. Nintendo’s systems process selection in batches, so a notification may trigger before your account page updates. Wait six hours after receiving an email notification before flagging a discrepancy—if the account page still shows “Not Selected” 24 hours after your notification email, contact Nintendo Support with screenshots of both the email and the account page.
Cannot link Nintendo Account for CNT registration
If you reached the application form but the Nintendo Account linking step fails, clear your browser cache and attempt the process again in an incognito or private window. Corrupted session cookies from a previous Nintendo service sometimes interfere with CNT registration flow.
Ensure JavaScript is enabled in your browser—some privacy extensions block the Nintendo Account OAuth flow from completing correctly.
Escalation and support contacts
If the steps above do not resolve your issue, the appropriate escalation path depends on severity:
- Download or installation issues: Contact Nintendo Support through their website or @NintendoAmerica Twitter/X for the Americas region.
- In-game bugs during CNT: Complete the post-session survey with specific details—these directly reach the development team.
- Account or registration problems: Use the “Contact Us” form on the Nintendo Account support page.
Do not attempt to resolve server-side stability issues through local configuration changes. When server load is the root cause, the only real solutions are waiting for off-peak windows or for Nintendo to add capacity.
Related pages
- CNT Checklist — pre-session preparation checklist
- Session Timezone Tool — never miss a window
- Requirements — hardware and account prerequisites
- How to prepare for the Network Test — hardware optimisation steps
Frequently Asked Questions
Quick answers drawn from official Network Test and Creator’s Voice details.
Why did my download code not appear even though I was selected?
Most common cause is a mismatch between your Nintendo Account region and your CNT registration region. Codes are region-locked. Check your account settings at accounts.nintendo.com.
How do I fix error 2811-3003 during installation?
Clear your eShop cache through Switch 2 recovery mode, then restart and retry the download. Ensure you have at least 20 GB of free storage space.
Should I use WiFi or wired connection for the CNT?
Nintendo recommends wired connections for stability. If you experience lag, rubber-banding, or disconnections on WiFi, switch to a USB-C Ethernet adapter.
What does error code 2618-0203 mean during matchmaking?
This error indicates your client lost connection to the match server, usually due to the host player's network conditions rather than your own. Try reconnecting or playing during lighter windows.
My summon button does not work. What should I check?
Ensure you are not in a locked animation state or under specific damage effects. Wait one second between summon attempts. If the issue persists across matches, report it through the post-session bug survey.