The Duskbloods Sigils Guide
How per-character objectives reshape every Dusk Battle you queue.
Sigils are The Duskbloods’ per-match objectives, tied to each specific Bloodsworn and offered on a per-queue basis. FromSoftware’s preview hands-on sessions in Tokyo during August 2026 confirmed four Sigils: Sigil of a Sworn Enemy, Sigil of an Old Friend, Sigil of the Eye of Moralis, and Sigil of Love. Each one injects Virtue bonuses when completed and can rewrite the rhythm of a Dusk Battle in ways no other system matches. Director Hidetaka Miyazaki singled them out in his Tokyo press interview as a wild card he is paying close attention to during playtesting.
Sigils are activated before the match begins. You select a Sigil when you prepare your Bloodsworn at the House of Night, the in-game hub. Skipping a Sigil is allowed if you prefer to play with the default objective set. Choosing one always pays off if you complete it, and there is no penalty other than opportunity cost when you ignore rivals in pursuit of your assigned target.
Why Sigils matter
Sigils are the most direct way to convert role-style play into Virtue. Without a Sigil, your objectives are the default paths: kill enemies, claim Flame Virtue, hold Pledges, and accumulate enough ranking to survive the cull. With a Sigil, you add a strong secondary objective on top of those defaults.
Sigils also drive emergent drama. A Sigil of Love proposal between two strangers becomes a defining story moment in that match. A Sigil of the Eye of Moralis hunts across the map can reverse a culling margin by giving both the Heretic and the Hunter Virtue stakes in the duel. And Sigil of an Old Friend turns a random teammate into a strategic asset because the Alliance system rewards joint play.
Sigil of a Sworn Enemy
The Sworn Enemy Sigil pairs you with a specific rival whose identity is hidden until you encounter them. Your task is to defeat that assigned rival during the match. Successful completion grants significant bonus Virtue at the end of the match, weighted toward the duel rather than the broader match outcome.
Strategic implications:
- Flexibility on Bloodsworn pick: ranged characters like Sniper Layla benefit from kiting engagements; characters like Zork prefer face-to-face duels where high damage windows can be chained.
- Bait temptation: the rival’s identity is hidden, so players sometimes try to bait enemies into attacking them to flush out their assigned mark. Be aware rivals may be using the same logic.
- Mid-match pivoting: if your rival is already eliminated before you reach them, the Sigil fails silently. You earn no bonus, but you also lose no points. The match continues as normal.
For deeper Bloodsworn-by-Bloodsworn strategy, read Bloodsworn roster overview.
Sigil of an Old Friend
The Old Friend Sigil asks you to seek out a designated ally and propose an Alliance. If accepted, you become bonded partners for the rest of the Dusk Battle. Bonded players cannot damage each other and share certain rewards, including Trespasser credit, Commendation Virtue, and selected chest enhancements.
The Old Friend Sigil is the most generous objective because it converts a solo queue into a guaranteed ally. The catch is that the ally must accept, and rivals sometimes pretend to be the Old Friend to bait Alliance proposals. FromSoftware has not confirmed a verification mechanic, so play cautiously during the early phases until you have matched with the right player.
If the Old Friend accepts, plan to:
- Cover each other during Trespasser co-ops to maximize shared Repulsion Virtue.
- Coordinate around Ritual Sites so one of you captures a Pledge while the other contests.
- Avoid splitting up across map regions; bonded players thrive when they can engage threats together.
For a deeper dive on Alliances, see Alliances and Duos Mode.
Sigil of the Eye of Moralis
The Eye of Moralis Sigil brands another player as a Heretic, and your role is to hunt them down. Unlike the Sworn Enemy Sigil, the Heretic also gains Virtue rewards if they defeat the hunter. This creates a per-match duel-with-stakes loop similar to dark-souls style invasion design.
Eye of Moralis rewards a specific kind of player:
- Players who enjoy PvP initiation rather than avoidance can use the Sigil to force encounters.
- Players whose Bloodsworn excels at duels rather than team fights gain extra value.
- Players willing to track an elusive target using map knowledge and current rankings benefit most.
Because the Heretic also gets a reward for defeating the hunter, the Sigil is balanced for both sides. The risk is that the Heretic may also be a strong duellist, in which case the hunt may cost you more Virtue than you gain.
Sigil of Love
The Sigil of Love is the most theatrical Sigil in the build. It designates a rival as your destined partner and asks you to propose marriage mid-match. If the rival accepts, you become bonded as Lovers with shared benefits throughout the remainder of the Dusk Battle.
Miyazaki has hinted that the Sigil of Love’s exact reward balance is still in design tuning. Press coverage suggests that Lovers share Trespasser rewards and receive a small permanent boost during their bond, but the specifics may shift between the Network Test and the 2026 launch.
What the Sigil of Love is designed to create:
- Emergent social play: players who might otherwise avoid each other find themselves forced into conversation through the proposal.
- Meme-worthy moments: press coverage already highlighted how a random proposal during a Tournament bracket produced lasting fan moments.
- Drama in Phase IV: if both lovers survive to Phase IV, they are still bonded until the Moon Blood Bestowal begins. The finale becomes a love-triangle-of-three against the Moon.
For more on the role-and-customisation relationship, see Roles.
How Sigils interact with Alliances
An Alliance remains a separate concept from Sigils. You can run a Sigil of an Old Friend without forming an Alliance if your designated ally refuses. You can also form an Alliance with a non-designated player if the moment calls for it. The key difference is that Sigil bonuses are weighted toward the specific designated player, while Alliances share general rewards broadly.
This separation allows flexible play. A bonded Old Friend can also be a Coalition partner with two other players; a Sigil of a Sworn Enemy hunt may interrupt an ongoing Alliance if a rival hunts you down first.
Sigils you might see in future patches
The press build surfaced four Sigils. Director Miyazaki suggested in his Tokyo interview that additional Sigils may be added later to extend the life of the meta. Without official confirmation, treat any list beyond these four as speculation.
When to skip Sigils entirely
Some queues do not benefit from a Sigil:
- First-time players: if you are still learning the map and combat, skip the Sigil slot and use the default Virtue sources until you are comfortable.
- All-Alliance teams: if your party is already running coordinated Alliances, the Sigil of an Old Friend adds little. Use a Sigil of Love or Sworn Enemy for extra spice.
- Casual pub queues: Sigil completion depends on other players accepting your proposals. If you queue solo and your designated ally never materialises, the Sigil does not pay out.
Sigils and the culling threshold
A successful Sigil completion pays out enough Virtue to comfortably survive the first cull. If your goal in a match is to reach the Moon Blood Bestowal, completing any Sigil you activate is a strong insurance policy against being culled in Phase II.
If you are trailing in the rankings, prioritising your Sigil target is the highest-percentage comeback route because the Virtue reward is weighted higher than a single Flame grab or PvE kill chain.
Related pages
- Dusk Battle Phases — when Sigil Virtue lands
- Virtue System — how Sigil Virtue compares to other sources
- Roles — Destined Rivals and Destined Companions
- Alliances and Duos Mode — how Sigil of an Old Friend locks into cooperative play
- Bloodsworn roster overview — which characters suit which Sigil